Roderick Merit Notes

Chase
Subtract Parkour successes to pursue/evade in foot race, ignore Parkour points of environmental penalties
1 success to negate falling damage, add [2 increment] to threshold that can be removed

Gun Combat
Quick Draw Pistol
Add Firearms to Initiative with Gun in Hand (can benefit from in the first round)
Maximum Aiming benefit is Composure + Firearms
1 Vitae to benefit from Aiming (+6)

Grappling
After successful Hold maneuver, if successes gained are equal to 2 x target’s Stamina, target is KO’d for 6 - Stamina minutes
Once Hold is established, target suffers -3 penalty to further Grappling rolls

Defensive Options
Ignore 2 points in Wound Penalties
Use Brawl in place of Athletics for Defense
If Defense reduces attack to 0 dice, target disarmed
If opponent unarmed, add half Brawl to Defense (if not Dodging)
Ignore penalties to Defense from one target, if Defense reduces them to 0 they lose 10-again quality
1 Vitae to Apply Defense vs Firearms

Dodge
Reduce Defense penalties by 1
If Dodge successes >= attack successes, target disarmed
Ignore penalties to Defense from one target, if Defense reduces them to 0 they lose 10-again quality
1/turn, if Dodge reduces attack successes to 0, attacker rolls same attack against target of your choice

Magic
Sense magic per mage sight
Resist magic with 8-again on Stalwart Resolve
1 Vitae, Res+Occ+Vigor, diff Potency, to end Spell

Social
+2 dice if social roll involves looks

Roderick Merit Notes

Bulgarian Hit Jonathonathon