Skeleton Key

  • can unlock any normal lock
    – If the key is left in the lock when the door is closed it relocks with no sign that it was ever unlocked, even tamper detection methods are reset
  • Can also open doors that have been warded or sealed with supernatural power
    – These locks require the expenditure of willpower and a intelligence + Presence roll (with target = to # of successes caster of magical ward earned to activate the ward)

Dramatic Failure: door opens to someplace else, it might be a distant location on earth or a bizarre twisted reflection of your surroundings or an endless maze of brambles
Failure: magical ward remains in place
Success: door unlocks but creator of ward automatically knows the ward has been broken
Exceptional Success: door unlocks and creator is none the wiser

Skeleton Key

Bulgarian Hit GMJJ